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  2. Far Lands or Bust - Wikipedia

    en.wikipedia.org/wiki/Far_Lands_or_Bust

    Far Lands or Bust (abbreviated FLoB) is an online video series created by Kurt J. Mac in which he plays the video game Minecraft. The series depicts his journey to the "Far Lands", a distant area of a Minecraft world in which the terrain generation does not function correctly, creating a warped landscape. [ 1][ 2] Kurt has been travelling since ...

  3. Rust (video game) - Wikipedia

    en.wikipedia.org/wiki/Rust_(video_game)

    As a multiplayer-only video game, [1] Rust pits players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players. [1] Most maps are procedurally generated, [2] with the exception of some pre-built maps. [3]

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  5. Block by Block (program) - Wikipedia

    en.wikipedia.org/wiki/Block_by_Block_(program)

    Block by Block (program) Block by Block is a charitable initiative founded as a partnership between Minecraft developer Mojang and the United Nations which aims to encourage young people to get involved in urban regeneration. [ 1] The scheme uses Minecraft to allow children to rebuild and reimagine their hometowns. [ 2]

  6. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  7. Rare Shelter Kitten With 4 Ears in Tennessee Is Stealing ...

    www.aol.com/lifestyle/rare-shelter-kitten-4-ears...

    Eve Vawter. August 2, 2024 at 11:20 AM. An animal rescue out of Mt. Juliet, Tennessee has the most adorable little addition to their shelter in the form of an orange kitten with a very special ...

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  9. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [ 1] and other ...