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Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
A generative adversarial network ( GAN) is a class of machine learning frameworks and a prominent framework for approaching generative AI. [ 1][ 2] The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [ 3] In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's ...
Business Intelligence - Generative BI. Generative BI [ 67] refers to the application of generative AI techniques, like Large Language Models (LLMs), in business intelligence. This combination accelerates the development of advanced models, automates data analysis, and facilitates the generation of actionable insights.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
OpenAI Codex is an artificial intelligence model developed by OpenAI. It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [ 1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming applications.
e. AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero. On December 5, 2017, the DeepMind team released a preprint paper introducing AlphaZero, which within 24 hours of training achieved a superhuman ...
ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [ 1] at MIT by Joseph Weizenbaum. [ 2][ 3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part ...
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] [18] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
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