Housing Watch Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  3. OpenAI Codex - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Codex

    OpenAI Codex is an artificial intelligence model developed by OpenAI. It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [ 1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming applications.

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1948, first seen in the game Nim. [ 1]

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [ 1] at MIT by Joseph Weizenbaum. [ 2][ 3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part ...

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  9. Halite AI Programming Competition - Wikipedia

    en.wikipedia.org/wiki/Halite_AI_Programming...

    Halite AI Programming Competition. Halite is an open-source computer programming contest developed by the hedge fund/tech firm Two Sigma in partnership with a team at Cornell Tech. [1] Programmers can see the game environment and learn everything they need to know about the game. [2] Participants are asked to build bots in whichever language ...