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Generative design. Generative design is an iterative design process that uses software to generate outputs that fulfill a set of constraints iteratively adjusted by a designer. Whether a human, test program, or artificial intelligence, the designer algorithmically or manually refines the feasible region of the program's inputs and outputs with ...
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] [18] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
A generative adversarial network ( GAN) is a class of machine learning frameworks and a prominent framework for approaching generative AI. [ 1][ 2] The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [ 3] In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's ...
Artificial intelligence in architecture. Artificial intelligence in architecture describes the use of artificial intelligence in automation, design and planning in the architectural process or in assisting human skills in the field of architecture. Artificial Intelligence is thought to potentially lead to and ensue major changes in Architecture.
Business Intelligence - Generative BI. Generative BI [ 67] refers to the application of generative AI techniques, like Large Language Models (LLMs), in business intelligence. This combination accelerates the development of advanced models, automates data analysis, and facilitates the generation of actionable insights.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Machine learningand data mining. A standard Transformer architecture, showing on the left an encoder, and on the right a decoder. Note: it uses the pre-LN convention, which is different from the post-LN convention used in the original 2017 Transformer. A transformer is a deep learning architecture developed by researchers at Google and based on ...