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  2. Crayons to Classrooms - Wikipedia

    en.wikipedia.org/wiki/Crayons_to_Classrooms

    Crayons to Classrooms is a Dayton, Ohio 501(c)(3) charity providing free school supplies to area students who cannot otherwise afford them. The organization functions as a free store for teachers of under-served children, stocking basic needs such as notebooks, pencils and pens, and art supplies for Kindergarten through Grade 12 classrooms.

  3. Wisconsin Office of School Safety; violence prevention in schools

    www.aol.com/news/wisconsin-office-school-safety...

    OCONOMOWOC, Wis. - Dozens of school staff were trained on Monday, Aug. 19, but funding for the program is running out. Before the bell rings to usher in a new school year, teachers, guidance ...

  4. ‘Disneyland for teachers’: How a Fort Worth nonprofit ...

    www.aol.com/news/disneyland-teachers-fort-worth...

    All proceeds from the shop go toward the free educator warehouse, and every $1 spent in the shop translates to about $9 worth of free materials, Watson said. There’s also a makerspace known as ...

  5. CoComelon Lane Musical Special Is Finally Here! Where to ...

    www.aol.com/cocomelon-lane-musical-special...

    CoComelon Lane is going back to school!. Netflix's hit children's show will help kids get ready to pick up their pencils with a 30-minute musical special, titled CoComelon Lane: The Nursery Rhyme ...

  6. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 3] As of 2021, approximately 150 million users use ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

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