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  2. Modder Support - Forge Forums

    forums.minecraftforge.net/forum/70-modder-support

    Mod Developer Central. Modder Support. This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.

  3. What is the best way to run shaders on forge? : r/feedthebeast -...

    www.reddit.com/.../comments/vgpmq5/what_is_the_best_way_to_run_shaders_on_forge

    my head is starting to spin and all I want to know is what combination of mods would give the best shader experience with loads of other mods as well, that's why I'm asking for forge. thanks in advance :D. Generally speaking, Rubidium and Oculus with Rubidium Extras will give you better performance than Optifine, and may provide better ...

  4. Exit Code 1: Potential Fix : r/CurseForge - Reddit

    www.reddit.com/r/CurseForge/comments/v9i3en/exit_code_1_potential_fix/?rdt=46801

    Select any mod pack from the mod packs section of the CorseForge application and log in to the game. After that, the Minecraft Launcher application will open, enter the settings tab at the bottom left of the application menu and log in with your Microsoft account. This is how my problem was solved. 1.

  5. Forge Mods Not Showing Up in Minecraft

    forums.minecraftforge.net/topic/71442-forge-mods-not-showing-up-in-minecraft

    No, Forge definitely does not do that. Make sure you have the Game Directory option set correctly in your launcher profile. I recommend keeping your Forge installation separate from your normal Minecraft through this option anyways. Well, I had deleted my old mod folder, because I figured Forge would make its own.

  6. Forge 47.3 Minecraft 1.20.1 - Releases - Forge Forums

    forums.minecraftforge.net/topic/139825-forge-473-minecraft-1201

    Closes #9996. Fix LevelSettings ignoring data configuration. Closes #9938. Forge version: 47.3.0 Minecraft version: 1.20.1 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Downloads page Intro: This third recommended build for MC 1.20.1 offers improved performance, bugfixes, new features and various backports ...

  7. Guide A list of Forge mods for Skyblock (as of 2/17/21)

    hypixel.net/threads/a-list-of-forge-mods-for-skyblock-as-of-2-17-21.3903749

    This is a guide on what mods to use for skyblock. All mods listed are "use at your own risk" as stated in the Hypixel rules. Please note that all of these mods are for Forge 1.8.9. This mod is full of useful features to just make the game look better and etc. You can use /SBA to go through all of the features.

  8. Forge 50.1 Minecraft 1.20.6 - Releases - Forge Forums

    forums.minecraftforge.net/topic/149458-forge-501-minecraft-1206

    More than ever, Forge remains an excellent choice for devs who want to focus on their mods. New: New decompiler Supports newer Java features and has improved formatting Runtime official mappings Better troubleshooting experience as logs and crash reports now have human-readable names in production No need to reobf your mod as a developer.

  9. [Extended Guide] Creating Forge mods in IntelliJ IDEA!

    hypixel.net/threads/extended-guide-creating-forge-mods-in-intellij-idea.5050400

    Introduction . This guide is for people who do not know how to start properly with creating Minecraft Forge mods, are encountering errors while trying to set it up correctly or just need some help with getting started. This guide is created with IntelliJ and 1.8.9 in mind, but most of it should also apply for Eclipse and other versions of Forge.

  10. Forge 40.1 Minecraft 1.18.2 - Releases - Forge Forums

    forums.minecraftforge.net/topic/110361-forge-401-minecraft-1182

    Mod Screens may have their own recipe book. (#8028) Event for controlling the size of potion indicators (#8483) Event for controlling when Endermen get angry at a player. (#8406) Hooks for retreiving and modifying the FoodProperties of an item, with entity context. (#8477) Option for block to hide faces of neighboring blocks. (#8300)

  11. [Tutorial] Compiling mod - ForgeGradle - Forge Forums

    forums.minecraftforge.net/topic/15037-tutorial-compiling-mod

    Now you need to compile it. I don't know accurate instructions, but know how to compile mod. FIRST. Open your build.gradle file with notepad or something like notepad to change version and name of your Mod. (You may not do this) You can change this: archivesBaseName = "modid" //Name of mod, e.g. "My Best Mod EVAR".