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  2. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    1996. Genre (s) Edutainment. Kewala's Typing Adventure [a] is a 1996 Australian educational typing -themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick, and localised by Japan Data Pacific for the Japanese market. The game was renamed Typequick for Students in 1997 and, by ...

  3. Mavis Beacon Teaches Typing - Wikipedia

    en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing

    mavisbeacon .com. Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.

  4. Typing game - Wikipedia

    en.wikipedia.org/wiki/Typing_game

    Typing game. A typing game is a genre of video games that involves correctly entering letters, words, or sentences on the keyboard. It began as a sub-genre of educational games designed to familiarize players with keyboard use and to improve skill at touch typing. Successfully typing a letter or word is tied to an action, such as firing a ...

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  6. Learn with Pokémon: Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Learn_with_Pokémon:_Typing...

    Mode (s) Single-player. Learn with Pokémon: Typing Adventure, known in Japan as Battle & Get! Pokémon Typing DS ( Japanese: バトル&ゲット!ポケモンタイピングDS, Hepburn: Batoru & Getto! Pokemon Taipingu DS) is an educational typing Pokémon spin-off video game developed by Genius Sonority and published by The Pokémon Company ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    The Stanford marshmallow experiment was a study on delayed gratification in 1970 led by psychologist Walter Mischel, a professor at Stanford University. [1] In this study, a child was offered a choice between one small but immediate reward, or two small rewards if they waited for a period of time. During this time, the researcher left the child ...

  9. Speak & Spell (toy) - Wikipedia

    en.wikipedia.org/wiki/Speak_&_Spell_(toy)

    Speak & Spell (toy) The Speak & Spell line is a series of electronic hand-held [1] [2] [3] child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game [4] library modules.