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In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the ...
Latin-1 SupplementorC1 Controls and Latin-1 Supplement. The Latin-1 Supplement (also called C1 Controls and Latin-1 Supplement) is the second Unicode block in the Unicode standard. It encodes the upper range of ISO 8859-1: 80 (U+0080) - FF (U+00FF). C1 Controls (0080–009F) are not graphic. This block ranges from U+0080 to U+00FF, contains 128 ...
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
The One Definition Rule ( ODR) is an important rule of the C++ programming language that prescribes that classes/structs and non-inline functions cannot have more than one definition in the entire program and template and types cannot have more than one definition by translation unit. It is defined in the ISO C++ Standard ( ISO/IEC 14882) 2003 ...
This list of Internet top-level domains (TLD) contains top-level domains, which are those domains in the DNS root zone of the Domain Name System of the Internet.A list of the top-level domains by the Internet Assigned Numbers Authority (IANA) is maintained at the Root Zone Database.
C++26. v. t. e. C++26 is the informal name for the version of the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC) 14882 standard for the C++ programming language that follows C++23. The current working draft of this version is N4981. [1]
In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ().
The code generated after compilation does not demand many system features, and can be invoked from some boot code in a straightforward manner – it is simple to execute. The C language statements and expressions typically map well on to sequences of instructions for the target processor, and consequently there is a low run-time demand on ...