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  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Equations for a falling body. A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth -bound conditions. Assuming constant acceleration g due to Earth’s gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth’s ...

  3. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    The other component is the reaction distance, which is the product of the speed and the perception-reaction time of the driver/rider. A perception-reaction time of 1.5 seconds, [2] [3] [4] and a coefficient of kinetic friction of 0.7 are standard for the purpose of determining a bare baseline for accident reconstruction and judicial notice ; [5 ...

  4. Orbital speed - Wikipedia

    en.wikipedia.org/wiki/Orbital_speed

    In gravitationally bound systems, the orbital speed of an astronomical body or object (e.g. planet, moon, artificial satellite, spacecraft, or star) is the speed at which it orbits around either the barycenter (the combined center of mass) or, if one body is much more massive than the other bodies of the system combined, its speed relative to the center of mass of the most massive body.

  5. Set and drift - Wikipedia

    en.wikipedia.org/wiki/Set_and_drift

    A Dead Reckoning, DR, is calculated by using a previously determined position on a chart, and advancing that position based on known or estimated speed over a set amount of time. This can be calculated by using the formula Speed = Distance / Time. Once an advance position has been plotted, then set and drift can be factored in.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠ ), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠ ), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  7. Orbital period - Wikipedia

    en.wikipedia.org/wiki/Orbital_period

    Inversely, for calculating the distance where a body has to orbit in order to have a given orbital period T: a = G M T 2 4 π 2 3 {\displaystyle a={\sqrt[{3}]{\frac {GMT^{2}}{4\pi ^{2}}}}} For instance, for completing an orbit every 24 hours around a mass of 100 kg , a small body has to orbit at a distance of 1.08 meters from the central body's ...

  8. Comoving and proper distances - Wikipedia

    en.wikipedia.org/wiki/Comoving_and_proper_distances

    The comoving distance from an observer to a distant object (e.g. galaxy) can be computed by the following formula (derived using the Friedmann–Lemaître–Robertson–Walker metric): = ′ (′) where a(t′) is the scale factor, t e is the time of emission of the photons detected by the observer, t is the present time, and c is the speed of ...

  9. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    L T−1. In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. [ 1] The average speed of an object in an interval of time is the distance travelled by the object divided by the ...

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