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  2. Seven Bridges of Königsberg - Wikipedia

    en.wikipedia.org/wiki/Seven_Bridges_of_Königsberg

    Map of Königsberg in Euler's time showing the actual layout of the seven bridges, highlighting the river Pregel and the bridges. The Seven Bridges of Königsberg is a historically notable problem in mathematics. Its negative resolution by Leonhard Euler in 1736 [1] laid the foundations of graph theory and prefigured the idea of topology.

  3. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn systems typically use an electronic voice to inform the user whether to turn left or right, the street name, and the distance to the next turn. [3] Mathematically, turn by turn navigation is based on the shortest path problem within graph theory , which examines how to identify the path that best meets some criteria (shortest ...

  4. Gary Chartrand - Wikipedia

    en.wikipedia.org/wiki/Gary_Chartrand

    Graphs and Their Associated Line-Graphs. Doctoral advisor. Edward Nordhaus. Doctoral students. Ortrud Oellermann. Gary Theodore Chartrand (born 1936) is an American-born mathematician who specializes in graph theory. He is known for his textbooks on introductory graph theory and for the concept of a highly irregular graph .

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The Collatz conjecture states that all paths eventually lead to 1. The Collatz conjecture [a] is one of the most famous unsolved problems in mathematics. The conjecture asks whether repeating two simple arithmetic operations will eventually transform every positive integer into 1.

  6. Zarankiewicz problem - Wikipedia

    en.wikipedia.org/wiki/Zarankiewicz_problem

    The Zarankiewicz problem, an unsolved problem in mathematics, asks for the largest possible number of edges in a bipartite graph that has a given number of vertices and has no complete bipartite subgraphs of a given size. [1] It belongs to the field of extremal graph theory, a branch of combinatorics, and is named after the Polish mathematician ...

  7. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

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