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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections ...

  3. Three-point turn - Wikipedia

    en.wikipedia.org/wiki/Three-point_turn

    Three-point turn. The three-point turn (sometimes called a Y-turn, K-turn, or broken U-turn) is the standard method of turning a vehicle around to face the opposite direction in a limited space, using forward and reverse gears. This is typically done when the road is too narrow for a U-turn . This manoeuvre is a common requirement in driving ...

  4. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    Great-circle navigation. Great-circle navigation or orthodromic navigation (related to orthodromic course; from Ancient Greek ορθός (orthós) 'right angle' and δρόμος (drómos) 'path') is the practice of navigating a vessel (a ship or aircraft) along a great circle. Such routes yield the shortest distance between two points on the globe.

  5. Taxicab geometry - Wikipedia

    en.wikipedia.org/wiki/Taxicab_geometry

    Formal definition. The taxicab distance, , between two points in an n -dimensional real coordinate space with fixed Cartesian coordinate system, is the sum of the lengths of the projections of the line segment between the points onto the coordinate axes. More formally, For example, in , the taxicab distance between and is.

  6. Direction determination - Wikipedia

    en.wikipedia.org/wiki/Direction_determination

    Direction determination. Direction determination refers to the ways in which a cardinal direction or compass point can be determined in navigation and wayfinding. The most direct method is using a compass ( magnetic compass or gyrocompass ), but indirect methods exist, based on the Sun path (unaided or by using a watch or sundial ), the stars ...

  7. Haversine formula - Wikipedia

    en.wikipedia.org/wiki/Haversine_formula

    The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes. Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.

  8. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen ), as it uses ...

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

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