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The Michi UFO is the hardest part of the entire level but does get consistent. yes, i relate completely, yes, it gets consistent. idk, it just eventually feels like magic how consistent it becomes, you just keep playing the level. With a lot of grinding, Michigun's part does eventually get quite consistent. For me, the consistency varies, but ...
The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert Topala. We're available on Steam, Android, and iOS platforms. Post your videos, levels, clips, or ask questions about the game here! My bloodbath part list by difficulty (my best achievement is windy 88% mob 120)
if you did a practice run in 56 attempts than by all means go for it. I beat bloodbath already and still my practice runs are usually 20-30 attempts at the bare minimum. Actually how on earth is your hardest nine circles (i think it's way harder than ff imo) if you can do bb in practice that quickly. No, stop rushing.
My experience with Bloodbath so far. I've been practicing bloodbath these last few weeks and 4 days ago I decided to start playing from 0% since im pretty consistent past michigun and i already had a 25% on the level and 42-100%. But man, I suffered a lot just to get a bit consistent. When BB came out everyone said michigun, crack and etzer ...
GG! Congratufuckinglations on bloody bath! Beating bloodbath in general isn’t low effort in the slightest, especially since it’s your first. What is your next goal? 67 votes, 29 comments. 336K subscribers in the geometrydash community. The longest-running community for Geometry Dash, a rhythm-platformer game by….
Idk for some reason I though it would be funny to say that. 1. xela1991. OP • 3 yr. ago. Ong I thought they had like a spider easter egg like outside of the map. 2. 37 votes, 27 comments. 243K subscribers in the geometrydash community. The longest-running community for Geometry Dash, a rhythm-platformer game by….
The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert Topala. We're available on Steam, Android, and iOS platforms. Post your videos, levels, clips, or ask questions about the game here!
Crack’s part is the hardest part of the level, at least in my opinion. The straightfly is very very tight, and is just very hard to do overall. Asonic’s part afterward is a nice break after Crack’s part, and mostly memory. The first ball timing is kinda tight, but other than that nothing too unmanageable. Etzer’s part is easier than it ...
r/geometrydash. r/geometrydash. The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert Topala. We're available on Steam, Android, and iOS platforms. Post your videos, levels, clips, or ask questions about the game here!
It kicked off the 144hz revolution. Before bloodbath, no one really used 144hz, but now its ridiculous to even try the top extremes on anything lower than 120hz. it Also inspired a crazy amount of other levels, yatagarasu and ouroboros, aftermath, bloodlust, math, bath, sonic wave, sonic wave infinity just to name a few.