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Style Savvy: Trendsetters is a fashion simulation game that primarily involves selecting clothing for customers as per their needs and being a fashion superstar. The game's city is accessed from an ever-expanding map, allowing the player to access their apartment, purchase new clothes and accessories from the Exhibition Hall, change their hairstyle and makeup, purchase new furniture, access ...
AU: November 19, 2009. Genre (s) Simulation. Mode (s) Single-player. Style Savvy, known as Nintendo presents: Style Boutique in the PAL region and as Wagamama Fashion: Girls Mode[ a] in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. It was released for the Nintendo DS on October 23, 2008 in Japan, [ 1] on ...
Style Savvy: Fashion Forward, known as Girls Mode 3: Kirakira Coord [a] in Japan and as Nintendo Presents: New Style Boutique 2 − Fashion Forward in the PAL region, is a fashion-themed simulation video game developed by Syn Sophia and published by Nintendo in Japan, Europe and Australia in 2015, and in North America in 2016.
Designer's World is a 2006 plug-and-play TV game – a single-game console which plugs directly into a television – made by Tiger Electronics, a subsidiary of Hasbro. [1] Aimed at preteen and teenage girls, the game revolves around the player building a successful fashion design company, while organizing fashion shows, managing the company's ...
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Make the runway your own in Fashion Designer on Facebook. Brandy Shaul. Updated August 10, 2016 at 7:07 PM. If you find yourself browsing Zynga.com in an attempt to find a new game to play, you ...
Playing time. 20 minutes. Chance. Dice. Skills. Probability. Mystery Date is a board game from the Milton Bradley Company released in 1965, conceived by Marvin Glass and created by Henry Stan. Marketed to girls 6 to 14 years of age, it has been reissued in 1970, 1999, and 2005. It is popularly referenced as a trope in TV and film.
Girls' toys and games. A girl in Udaipur playing "Jungle Child". Girls' toys and games are toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity. One commentator have argued that the market for ...