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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product .

  4. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    A simple fraction (also known as a common fraction or vulgar fraction, where vulgar is Latin for "common") is a rational number written as a / b or ⁠ ⁠, where a and b are both integers. [ 9] As with other fractions, the denominator ( b) cannot be zero. Examples include ⁠ 1 2 ⁠, − ⁠ 8 5 ⁠, ⁠ −8 5 ⁠, and ⁠ 8 −5 ⁠.

  5. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    The oldest known multiplication tables were used by the Babylonians about 4000 years ago. [2] However, they used a base of 60. [2] The oldest known tables using a base of 10 are the Chinese decimal multiplication table on bamboo strips dating to about 305 BC, during China's Warring States period. [2] "Table of Pythagoras" on Napier's bones [3]

  6. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    Fixed-point arithmetic. In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to ...

  7. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    In practice, is chosen so the modulus is prime and the sequence has long period. If the modulus is prime, the period of a lag-MWC generator is the order of in the multiplicative group of numbers modulo . While it is theoretically possible to choose a non-prime modulus, a prime modulus eliminates the possibility of the initial seed sharing a ...

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