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  2. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.

  3. 3D tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/3D_tic-tac-toe

    3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4×4×4. Players take turns placing their markers in blank cells in the array. The first player to achieve four of their own ...

  4. File:Tictactoe-X.svg - Wikipedia

    en.wikipedia.org/wiki/File:Tictactoe-X.svg

    File:Tictactoe-X.svg. Size of this PNG preview of this SVG file: 512 × 512 pixels. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels | 2,048 × 2,048 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.

  5. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    Tic-tac-toe variants. A complete game of Notakto, a misère variant of the game. Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m × n board until one of them gets k in a row. [ 1] Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a n d game. [ 2]

  6. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [ 1 ]Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [ 2 ] and derives from the Greek logos, meaning 'word' or 'thought'.

  7. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    Negamax. Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game . This algorithm relies on the fact that ⁠ ⁠ to simplify the implementation of the minimax algorithm. More precisely, the value of a position to player A in such a game is the negation of the value to player B.

  8. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by ...

  9. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [ 1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).