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  2. Duolingo - Wikipedia

    en.wikipedia.org/wiki/Duolingo

    Duolingo, Inc.[ b] is an American educational technology company that produces learning apps and provides language certification. Duolingo offers courses on music, [ 5] math, [ 6] and 43 languages, [ 7] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo. [ 8]

  3. Metamorphabet - Wikipedia

    en.wikipedia.org/wiki/Metamorphabet

    Metamorphabet is an iOS game developed by Patrick Smith. He had previously worked on the 2009 Windosill. [2] Smith designed the game to feel "intuitive" and "as natural as possible" for all users, but also designed to be accessible to young children. [1] The game was in development for three years but only came to fruition when Smith thought of ...

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  6. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

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