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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  3. Google Map Maker - Wikipedia

    en.wikipedia.org/wiki/Google_map_maker

    Google Map Maker. Google Map Maker was a map editing service launched by Google in June 2008. [ 2] In geographies where it is hard to find providers of good map data, user contributions were used to increase map quality. Changes to Google Map Maker were intended to appear on Google Maps only after sufficient review by Google moderators.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  5. Google Maps - Wikipedia

    en.wikipedia.org/wiki/Google_Maps

    Google Maps' location tracking is regarded by some as a threat to users' privacy, with Dylan Tweney of VentureBeat writing in August 2014 that "Google is probably logging your location, step by step, via Google Maps", and linked users to Google's location history map, which "lets you see the path you've traced for any given day that your ...

  6. Polynomial texture mapping - Wikipedia

    en.wikipedia.org/wiki/Polynomial_texture_mapping

    Polynomial texture mapping. Polynomial texture mapping ( PTM ), also known as Reflectance Transformation Imaging (RTI), is a technique of imaging and interactively displaying objects under varying lighting conditions to reveal surface phenomena. The data acquisition method is Single Camera Multi Light (SCML).

  7. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Lightmap. Cube with a simple lightmap (shown on the right). A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D ...

  8. Here's why the creator of Gmail thinks Google fell ... - AOL

    www.aol.com/heres-why-creator-gmail-thinks...

    August 11, 2024 at 1:55 PM. Getty Images. Google's AI focus shifted after reorganizing under Alphabet in 2015, the creator of Gmail says. He said the shift prioritized search monopoly over AI ...

  9. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access . Texture compression can be applied to reduce memory usage at runtime.

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