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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  5. Gale–Shapley algorithm - Wikipedia

    en.wikipedia.org/wiki/Gale–Shapley_algorithm

    Gale–Shapley algorithm. In mathematics, economics, and computer science, the Gale–Shapley algorithm (also known as the deferred acceptance algorithm, [ 1] propose-and-reject algorithm, [ 2] or Boston Pool algorithm[ 1]) is an algorithm for finding a solution to the stable matching problem. It is named for David Gale and Lloyd Shapley, who ...

  6. Turán's theorem - Wikipedia

    en.wikipedia.org/wiki/Turán's_theorem

    In graph theory, Turán's theorem bounds the number of edges that can be included in an undirected graph that does not have a complete subgraph of a given size. It is one of the central results of extremal graph theory, an area studying the largest or smallest graphs with given properties, and is a special case of the forbidden subgraph problem on the maximum number of edges in a graph that ...

  7. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  8. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    Gram–Schmidt process. In mathematics, particularly linear algebra and numerical analysis, the Gram–Schmidt process or Gram-Schmidt algorithm is a way of finding a set of two or more vectors that are perpendicular to each other. By technical definition, it is a method of constructing an orthonormal basis from a set of vectors in an inner ...

  9. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Curve fitting[ 1][ 2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [ 3] possibly subject to constraints. [ 4][ 5] Curve fitting can involve either interpolation, [ 6][ 7] where an exact fit to the data is required, or smoothing, [ 8][ 9] in which a "smooth" function is ...