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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    Punched cards. A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching ...

  3. Card sharp - Wikipedia

    en.wikipedia.org/wiki/Card_sharp

    A card sharp (also card shark, sometimes hyphenated or spelled as a single word) is a person who uses skill and/or deception to win at card games (such as poker ). "Sharp" and "shark" spellings have varied over time and by region. The label is not always intended as pejorative, and is sometimes used to refer to practitioners of card tricks for ...

  4. Punched card - Wikipedia

    en.wikipedia.org/wiki/Punched_card

    A punched card (also punch card [1] or punched-card [2]) is a piece of card stock that stores digital data using punched holes. Punched cards were once common in data processing and the control of automated machines . Punched cards were widely used in the 20th century, where unit record machines, organized into data processing systems, used ...

  5. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In this software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  6. Card Sharks - Wikipedia

    en.wikipedia.org/wiki/Card_Sharks

    Card Sharks is an American television game show. It was created by Chester Feldman [5] for Mark Goodson - Bill Todman Productions. The game features two contestants who attempt to predict the outcome of survey questions to gain control of a row of oversized playing cards, then determine whether the next card drawn is higher or lower.

  7. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Abstraction (computer science) In software engineering and computer science, abstraction is the process of generalizing concrete details, [1] such as attributes, away from the study of objects and systems to focus attention on details of greater importance. [2] Abstraction is a fundamental concept in computer science and software engineering ...

  8. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  9. Statement (computer science) - Wikipedia

    en.wikipedia.org/wiki/Statement_(computer_science)

    Statement (computer science) In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [1] A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions ).