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  2. Far Lands or Bust - Wikipedia

    en.wikipedia.org/wiki/Far_Lands_or_Bust

    Far Lands or Bust (abbreviated FLoB) is an online video series created by Kurt J. Mac in which he plays the video game Minecraft. The series depicts his journey to the "Far Lands", a distant area of a Minecraft world in which the terrain generation does not function correctly, creating a warped landscape. [1][2] Kurt has been travelling since March 2011 and, as of 2024, is expected to reach ...

  3. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft is a media franchise developed from and centered around the video game of the same name. Primarily developed by Mojang Studios, the franchise consists of five video games, along with various books, merchandise, events, and an upcoming theatrical film. Microsoft acquired Mojang Studios in 2014, alongside the Minecraft franchise and its editions.

  4. Heap (data structure) - Wikipedia

    en.wikipedia.org/wiki/Heap_(data_structure)

    The heap data structure, specifically the binary heap, was introduced by J. W. J. Williams in 1964, as a data structure for the heapsort sorting algorithm. [3] Heaps are also crucial in several efficient graph algorithms such as Dijkstra's algorithm. When a heap is a complete binary tree, it has the smallest possible height—a heap with N ...

  5. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    In computing, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [ 2 ] A hash table uses a hash function to compute an index, also called a hash code, into an array of buckets or slots, from which the desired value ...

  6. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Tree traversal. In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  7. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  8. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.

  9. Straight skeleton - Wikipedia

    en.wikipedia.org/wiki/Straight_skeleton

    The best known bound for f is O (n3). By using data structures for the bichromatic closest pair problem, Eppstein and Erickson showed how to construct straight skeleton problems using a linear number of closest pair data structure updates.