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Efficient 6-directional height map based geometry ... RenderWare script available in version 2 only Roblox: C++: Lua: ... Used for real-time strategy games
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Objective-C. Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk -style messaging to the C [3] programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system.
The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes. Minetest provides two play style options across games: Enable Damage and Creative Mode. Disabling damage prevents dying, thus losing items and the possible frustration it might cause and Creative Mode provides players with infinite resources to ...
Overview. The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.
Coroutine. Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes .
Individual machine languages are specific to a family of processors; machine-language code for one family of processors cannot run directly on processors in another family unless the processors in question have additional hardware to support it (for example, DEC VAX processors included a PDP-11 compatibility mode).