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Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: Yes 3D Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS: List: BSD: Dark Engine: C++: 1995 No 3D Windows: Thief: The Dark Project, System Shock 2, Thief II: The Metal Age: Proprietary
The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes. Minetest provides two play style options across games: Enable Damage and Creative Mode. Disabling damage prevents dying, thus losing items and the possible frustration it might cause and Creative Mode provides players with infinite resources to ...
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...
Coroutine. Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes .
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
CU2CL: Convert CUDA 3.2 C++ to OpenCL C. [31] GPUOpen HIP: A thin abstraction layer on top of CUDA and ROCm intended for AMD and Nvidia GPUs. Has a conversion tool for importing CUDA C++ source. Supports CUDA 4.0 plus C++11 and float16. ZLUDA is a drop-in replacement for CUDA on AMD GPUs and formerly Intel GPUs with near-native performance. [32]
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Qt (pronounced "cute" or as an initialism) is a cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native ...