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  2. Tournament (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tournament_(graph_theory)

    In graph theory, a tournament is a directed graph with exactly one edge between each two vertices, in one of the two possible directions. Equivalently, a tournament is an orientation of an undirected complete graph. (However, as directed graphs, tournaments are not complete: complete directed graphs have two edges, in both directions, between ...

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

  4. Turán's theorem - Wikipedia

    en.wikipedia.org/wiki/Turán's_theorem

    In graph theory, Turán's theorem bounds the number of edges that can be included in an undirected graph that does not have a complete subgraph of a given size. It is one of the central results of extremal graph theory, an area studying the largest or smallest graphs with given properties, and is a special case of the forbidden subgraph problem on the maximum number of edges in a graph that ...

  5. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).

  6. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    Clique problem. The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C (7,4) = 35 4-vertex subgraphs for completeness. In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other ...

  7. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...

  8. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  9. Graph labeling - Wikipedia

    en.wikipedia.org/wiki/Graph_labeling

    In the mathematical discipline of graph theory, a graph labeling is the assignment of labels, traditionally represented by integers, to edges and/or vertices of a graph. [1] Formally, given a graph G = (V, E), a vertex labeling is a function of V to a set of labels; a graph with such a function defined is called a vertex-labeled graph.