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QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, who is also the developer and administrator of GameRanger; Visual Pinball
WarioWare D.I.Y. Warlords II Scenario Builder. Warship (video game) Wing Commander Academy (video game) World Builder (map editor) Worldcraft.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [1] and other ...
ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial ...
Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016. The game uses stealth mechanics inspired by Metal Gear Solid series, allowing the player to plan courses of action to work through levels without being detected by ...
3D GameStudio or 3DGS is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game ...
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Among other tasks, the editor can be used to specify music for a screen, assign scripts to sprites and to decorate the game world. WinDinkEdit is a level editor for Windows which enables the D-Mod author to perform the same tasks in a graphical environment. The DinkC scripting language has a C-like syntax.