Search results
Results From The WOW.Com Content Network
The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
Dragon Saga ( Korean: 드래곤사가 ), called Dragonica before 2010, is a free-to-play 3D side-scrolling massively multiplayer online role-playing game developed by Barunson Interactive and Gravity Interactive. Development has been ongoing since March 2006. [ 3] Operation of Dragon Saga is relegated to different publishers for their ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Andy Mac and 49-year-old South African Dallas Oberholzer are the older guys in a men's Olympic competition where the youngest entrant is 16-year-old Viktor Solmunde of Denmark. Macdonald finished ...
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...
You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
Moreover, as shares continued to eclipse new heights, Nvidia's management finally decided to implement a 10-for-1 stock split last month. An AI chip on a circuit board. Image source: Getty Images.