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  2. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Microsoft Windows, PlayStation. Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM!

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  4. Picture Pages - Wikipedia

    en.wikipedia.org/wiki/Picture_Pages

    Picture Pages. Animated intro, featuring a caricature of Bill Cosby. Picture Pages is a 1978–1984 American educational television program aimed at preschool children, presented by Bill Cosby —teaching lessons on basic arithmetic, geometry, word association and drawing through a series of interactive lessons that used a workbook that viewers ...

  5. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto. Genre (s) Edutainment. Developer (s) Kutoka Interactive. Didi & Ditto is an edutainment software series created in 2003 by Kutoka Interactive. The series consists in three grade-based titles for preschool (ages 2 to 4), kindergarten (ages 4 to 6) and first grade (ages 5 to 7).

  6. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...

  7. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The game allows for free exploration and offers activities that enable children to begin learning to read. The modules included teach shape recognition, matching and basic word skills. The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is implemented.

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