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Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute. [ 1] He holds a BA. degree in Theoretical Mathematics from Harvard University (7/1979), a MS degree in ...
The Courant Institute of Mathematical Sciences (commonly known as Courant or CIMS) is the mathematics research school of New York University (NYU). Founded in 1935, it is named after Richard Courant , one of the founders of the Courant Institute and also a mathematics professor at New York University from 1936 to 1972, and serves as a center ...
Institute of Play. The Institute of Play ( IOP) was a 501 (c) (3) corporation founded in 2007. Based in New York City, the institute offered school design services, educator programs, game and curriculum design, and corporate trainings / workshops. Their initial work promoted game design, games and gaming as a model tool to enhance personal and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Games for Learning Institute; Media and Games Network (MAGNET) New York State Resiliency Institute for Storms & Emergencies (includes NYU, Stony Brook University, Columbia University, Cornell University, City University of New York and Brookhaven National Laboratory) NYU WIRELESS; Biomatrix Research Center (located in Manhattan) [72]
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
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