Housing Watch Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. The next-to-last equation becomes grossly inaccurate at great distances. If an object fell 10 000 m to Earth, then the results of both equations differ ...

  3. Orbital period - Wikipedia

    en.wikipedia.org/wiki/Orbital_period

    Inversely, for calculating the distance where a body has to orbit in order to have a given orbital period T: a = G M T 2 4 π 2 3 {\displaystyle a={\sqrt[{3}]{\frac {GMT^{2}}{4\pi ^{2}}}}} For instance, for completing an orbit every 24 hours around a mass of 100 kg , a small body has to orbit at a distance of 1.08 meters from the central body's ...

  4. Orbital speed - Wikipedia

    en.wikipedia.org/wiki/Orbital_speed

    In gravitationally bound systems, the orbital speed of an astronomical body or object (e.g. planet, moon, artificial satellite, spacecraft, or star) is the speed at which it orbits around either the barycenter (the combined center of mass) or, if one body is much more massive than the other bodies of the system combined, its speed relative to the center of mass of the most massive body.

  5. Orbital mechanics - Wikipedia

    en.wikipedia.org/wiki/Orbital_mechanics

    Astrodynamics. Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠ ), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠ ), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  7. Escape velocity - Wikipedia

    en.wikipedia.org/wiki/Escape_velocity

    Escape speed at a distance d from the center of a spherically symmetric primary body (such as a star or a planet) with mass M is given by the formula [2] [3] = = where: G is the universal gravitational constant (G ≈ 6.67×10 −11 m 3 ·kg −1 ·s −2)

  8. Comoving and proper distances - Wikipedia

    en.wikipedia.org/wiki/Comoving_and_proper_distances

    The comoving distance from an observer to a distant object (e.g. galaxy) can be computed by the following formula (derived using the Friedmann–Lemaître–Robertson–Walker metric): = ′ (′) where a(t′) is the scale factor, t e is the time of emission of the photons detected by the observer, t is the present time, and c is the speed of ...

  9. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    L T−1. In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. [ 1] The average speed of an object in an interval of time is the distance travelled by the object divided by the ...