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  2. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    L T−1. In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. [ 1] The average speed of an object in an interval of time is the distance travelled by the object divided by the ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. The next-to-last equation becomes grossly inaccurate at great distances. If an object fell 10 000 m to Earth, then the results of both equations differ ...

  4. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    Euclidean distance. In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance . These names come from the ancient Greek ...

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠ ), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠ ), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  6. Spacetime - Wikipedia

    en.wikipedia.org/wiki/Spacetime

    Terence is an official at the starting line, while Stella is a participant. At time t = t ′ = 0, Stella's spaceship accelerates instantaneously to a speed of 0.5 c. The distance from Earth to Mars is 300 light-seconds (about 90.0 × 10 6 km). Terence observes Stella crossing the finish-line clock at t = 600.00 s.

  7. Orbital mechanics - Wikipedia

    en.wikipedia.org/wiki/Orbital_mechanics

    Astrodynamics. Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation.

  8. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    A spacetime diagram is a graphical illustration of locations in space at various times, especially in the special theory of relativity. Spacetime diagrams can show the geometry underlying phenomena like time dilation and length contraction without mathematical equations. The history of an object's location through time traces out a line or ...

  9. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    Trajectory. A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete trajectory is defined by position and momentum, simultaneously.