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Choose Your Own Adventure. Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward ...
The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies
Give Yourself Goosebumps is a children's horror fiction gamebook series by R. L. Stine. After the success of the original Goosebumps books, Scholastic Press decided to create this spin-off series in 1995. In fact, Stine had written gamebooks in previous years. 50 books in the series, including the "special editions" were published between 1995 ...
A book with a map (Category No. 1) could be a historical fiction classic, like Ken Follett’s “The Pillars of the Earth,” or a nonfiction adventure like Bill Bryson’s “A Walk in the Woods.”
Usborne Puzzle Adventure series. The Puzzle Adventure book series from Usborne Publishing Ltd was first created in 1984 with the release of Escape from Blood Castle. The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve ...
Endless Quest. The Endless Quest books were three series of gamebooks. The first two series were released in the 1980s and 1990s by TSR, while the third series was released by Wizards of the Coast. Originally, these books were the result of an Educational department established by TSR with the intention of developing curriculum programs for ...
Adventures of Huckleberry Finn is a novel by American author Mark Twain, which was first published in the United Kingdom in December 1884 and in the United States in February 1885. Commonly named among the Great American Novels, the work is among the first in major American literature to be written throughout in vernacular English ...
An adventure is an event or series of events that happens outside the course of the protagonist's ordinary life, usually accompanied by danger, often by physical action. Adventure stories almost always move quickly, and the pace of the plot is at least as important as characterization, setting, and other elements of creative work. [ 2]