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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

  3. Time–distance diagram - Wikipedia

    en.wikipedia.org/wiki/Timedistance_diagram

    A timedistance diagram is a chart with two axes: one for time, the other for location. The units on either axis depend on the type of project: time can be expressed in minutes (for overnight construction of railroad modification projects such as the installation of switches) or years (for large construction projects); the location can be (kilo)meters, or other distinct units (such as ...

  4. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    That is, 7.92 units of distance are equivalent to 1 unit of climb. For convenience an 8 to 1 rule can be used. So, for example, if a route is 20 kilometres (12 mi) with 1600 metres of climb (as is the case on leg 1 of the Bob Graham Round, Keswick to Threlkeld), the equivalent flat distance of this route is 20+(1.6×8)=32.8 kilometres (20.4 mi ...

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an ...

  6. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    Great-circle navigation. Great-circle navigation or orthodromic navigation (related to orthodromic course; from Ancient Greek ορθός (orthós) 'right angle' and δρόμος (drómos) 'path') is the practice of navigating a vessel (a ship or aircraft) along a great circle. Such routes yield the shortest distance between two points on the globe.

  7. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    In graph theory, a branch of mathematics and computer science, Guan's route problem, the Chinese postman problem, postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once. When the graph has an Eulerian circuit (a closed walk that covers every ...

  8. Logistic map - Wikipedia

    en.wikipedia.org/wiki/Logistic_map

    The map, initially utilized by Edward Lorenz in the 1960s to showcase irregular solutions (e.g., Eq. 3 of [1]), was popularized in a 1976 paper by the biologist Robert May, [2] in part as a discrete-time demographic model analogous to the logistic equation written down by Pierre François Verhulst. [3] Mathematically, the logistic map is written

  9. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .