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Video game and technology critics are also quick to discount Vtech's line of products, including V.Smile (ages 4–8), V.Smile Baby (ages 9m–3), V.Flash (ages 6–10), V.Smile Pocket (ages 3–8), and V.Reader, citing the lack of professionally developed games, as VTech consoles had no major third party video game publishers by 2009 [17 ...
P. PBA Bowling - Concrete Software, Inc. (2008) Plant Tycoon - Last Day of Work (2004) Pocket Humanity - Alexis Laferriere (2005) Pocket UFO - SMK Software (2006) Pocket Mini Golf - Momentum Games (2003) Pocket Mini Golf 2 - Momentum Games (2005) Pop Drop - Momentum Games (2005) PT CatchFish - PlayfulTurtle.com (2007)
The Room. (video game) The Room is a puzzle video game developed by Fireproof Games. The game was originally developed for the iOS platform and released in 12 September 2012. The Android version debuted as part of a Humble Bundle in March 2013 and was subsequently released on Google Play. A free expansion for the title was released in August 2013.
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Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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PC-1 programs would work unmodified on the PC-3 and on the PC-8 with changes for screen size, and PC-4 (26-3650B) programs would run unmodified on the PC-5, PC-6 and PC-7. The PC-2 was a unique architecture and was the only unit in the line allowing direct memory access with POKE, PEEK and CALL.
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated ...
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