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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [ 2][ 3] designed to be fast, lightweight, portable and without dependencies. [ 4] It is licensed under the GNU GPLv3 .
PCSX2 is a free and open-source PlayStation 2 emulator for Windows, Linux, and macOS [ 5] that supports a wide range of PlayStation 2 video games with a high level of compatibility and functionality. Although PCSX2 can closely mirror the original gameplay experience on the PlayStation 2, PCSX2 supports a number of improvements over gameplay on ...
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player ...
A video game console emulator is a type of emulator that allows a computing device [ fn 1] to emulate a video game console 's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale ...
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This title was released as an Xbox Original only for Japanese Xbox 360 owners.[ 20] ^ a b c James Bond 007: Nightfire, Sniper Elite and Tecmo Classic Arcade were original Xbox titles that were announced would be backwards compatible with Xbox 360 from its launch date.[ 29] The titles remained on the official list from Microsoft until the ...
Development of. Grand Theft Auto V. Rockstar North 's former studio in Edinburgh, Scotland, where Grand Theft Auto V ' s development was overseen. A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...