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Business Intelligence - Generative BI. Generative BI [ 67] refers to the application of generative AI techniques, like Large Language Models (LLMs), in business intelligence. This combination accelerates the development of advanced models, automates data analysis, and facilitates the generation of actionable insights.
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] [18] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
Cognitive architectures. 4CAPS, developed at Carnegie Mellon University under Marcel A. Just [ 4] ACT-R, developed at Carnegie Mellon University under John R. Anderson. [ 5] AIXI, Universal Artificial Intelligence developed by Marcus Hutter at IDSIA and ANU. [ 6] CALO, a DARPA-funded, 25-institution effort to integrate many artificial ...
BASIC—Beginner's All-Purpose Symbolic Instruction Code; BBP—Baseband Processor; BBS—Bulletin Board System; BC—Business Continuity; BCC—Blind Carbon Copy; BCD—Binary Coded Decimal; BCD—Boot Configuration Data; BCNF—Boyce–Codd normal form; BCP—Business Continuity Planning; BCP—Best Current Practice; BE—Backend
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OpenAI Codex is an artificial intelligence model developed by OpenAI. It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [ 1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming applications.
Inscryption. Inscryption is a 2021 roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Directed by Daniel Mullins, it was originally released for Windows on October 19, 2021, and on Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X/S over the following two years ...
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