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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy - Cartesian coordinate system to an x′y′ -Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle . A point P has coordinates ( x, y) with respect to the ...

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    If you don't have dice, set two books next to each other. Rotate one of them 90 degrees clockwise around the z axis, then flip it 180 degrees around the x axis. Take the other book, flip it 180° around x axis first, and 90° clockwise around z later. The two books do not end up parallel.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Rotation matrix. In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix. rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system.

  5. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotation of an object in two dimensions around a point O. Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle ): a clockwise ...

  6. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotate the vector v = (X, Y, Z) around the rotation vector Q = (X, Y, Z). The angle of rotation will be θ = ‖ Q ‖. Calculate the cosine of the angle times the vector to rotate, plus sine of the angle times the axis of rotation, plus one minus cosine of the angle times the dot product of the vector and rotation axis times the axis of rotation.

  7. Web Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Web_Mercator_projection

    Web Mercator, Google Web Mercator, Spherical Mercator, WGS 84 Web Mercator [1] or WGS 84/Pseudo-Mercator is a variant of the Mercator map projection and is the de facto standard for Web mapping applications. It rose to prominence when Google Maps adopted it in 2005. [2] It is used by virtually all major online map providers, including Google ...

  8. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three real numbers: the radial distance r along the radial line connecting the point to the fixed point of origin; the polar angle θ between the radial line and a polar axis; and the ...

  9. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.