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The execution model specifies the behavior of elements of the language. By applying the execution model, one can derive the behavior of a program that was written in terms of that programming language. For example, when a programmer "reads" code, in their mind, they walk through what each line of code does. In effect they simulate the behavior ...
Program optimization. In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. [1] In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of ...
Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [70] and metaobjects ). [71] Many other paradigms are supported via extensions, including design by ...
LLVM and Clang. MSVC. v. t. e. In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. [1] The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts ...
In programming language theory, lazy evaluation, or call-by-need, [ 1 ] is an evaluation strategy which delays the evaluation of an expression until its value is needed ( non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing ). [ 2 ][ 3 ] The benefits of lazy evaluation include: The ability to define control ...
Amdahl's law. The theoretical speedup of the latency (via a reduction of latency, ie: latency as a metric is elapsed time between an input and output in a system) of the execution of a program as a function of the number of processors executing it, according to Amdahl's law. The speedup is limited by the serial part of the program.
Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following ...
A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes ...